Reading Highlights

In social psychology, after about nine months of little or no contact with someone, your bond weakens.


Instead of thinking of the sum of your Instapaper library as content, think of it as a cognitive load.


如果说金手指让玩家得以突破游戏制作者加诸游戏之上种种限制,迈出了两者之间关系变化的第一步;由《毁灭战士》开创的游戏模组创作大潮,则将玩家与游戏制作者之间的关系从“消费者-创作者”的固定关系向“内容创造者-规则设定者”这种互动关系慢慢转化,迈出了两者关系改变坚实的第二步;那么第三步,则是两者之间身份的相对平等化。这并不是说玩家不能踏踏实实地享受游戏制作者开发的游戏,非要加入研发的过程中去做一个创作者,毕竟有精力和创意进行游戏模组制作的玩家数量是有限的,真正能够脱颖而出的全面转换精品亦相当稀少;正相反,在游戏社群以及游戏创作内容的愈加丰富下,玩家能够享受到的游戏内容真正实现了数以百千计的倍增。而在这至关重要的第三步中,游戏界出现了两个非常明显的趋势:全新游戏类型的出现和用户创造内容的兴起。


对于《我的世界》而言,游戏制作者所扮演的,更像是一个“世界规则制定者”的角色,而玩家所扮演的,则是“世界创造者”的角色。在这一状况下,再将内容生产者和内容消费者的标签贴在两者头上,显然不再适宜。在这一变化的背后,是一个非常值得注意的现象:游戏行业相对其他行业的特殊性,正在慢慢觉醒。在游戏行业发展的初期,对多种艺术形式均有所借鉴,图像层面向摄影和漫画看齐、动作层面向运动看齐、剧情层面向小说看齐;随着技术的革新,我们开始在叙事艺术层面以电影为标杆,讲求电影化叙事并以此为游戏体验的终极追求;然而当游戏的技术实力已经几乎可以制作出极度真实的画面效果后,我们又该何去何从?当游戏已经没有其他艺术形式可以借鉴之后,它才真正能够正视自己的特征,剥离一切从外部摘录而来的技巧和创意,回归游戏的本源。而这所谓的本源,也许便是那颗无时无刻都在跳动的“好奇心”吧。


从金手指到游戏模组,再到用户生成内容,玩家与制作者之间的关系从最开始的对抗,渐渐走向合作,并最终实现了各司其职前提下的统一。在这一过程中,真正的驱动力其实是玩家自身的意志。在传统的艺术形式中,相对固化的施受关系虽然可以透过品鉴、批评等方式进行弱化,终究是有着一道道有形无形的门槛(资金、名望等)限制着围绕作品的相关话语权。而在游戏中,真正能够阻止你进行创造的唯一门槛,便是你自己的创造力。


玩家群体那无法遏止的创造力与想象力,以及总想要突破游戏制作者所设规则的意志,与游戏本身所蕴含的游戏制作者力图透过游戏超越现实世界的意志,其实是同源而生,且为每个人所共有的。在两者的一次次激烈碰撞中,游戏作为一种艺术也在不断成长着,并逐渐找到了专属于自己的主场。


未来的游戏会是什么模样?仅仅是技术进步带来的画质提升,或者虚拟现实设备抑或体感设备带来的全新体验吗?我相信不止如此。玩家一定会在游戏的研发和发售后的持续运营中发挥越来越重要的作用,而现今集中在多人游戏领域的趋势也正在透过独立游戏研发这一形式为玩家带来越来越独特的单人游戏体验。无论游戏以何种形式发展,又会变成什么样子,我深信一点,“互动”的根本并非玩家与程序之间的互动,而是游戏制作者与玩家之间的互动,是人与人之间的互动。


There were no good and bad men, Selco writes. Most were in the middle and ready for the worst.


People need serious games as much as they need drama movies.


是的,我们真正在乎的,并非死亡的过程,而是你是否拥有值得记忆的一生。辞世的痛苦或短或长,总是不可避免,但若这生命真的能够永远继续下去,一切又都将成为规常、再无惊喜可言。生命的成色究竟几何,并非死亡可以衡量,却唯有向死而在,你我才可活出一段只属于自己的命运。


I'd consider myself a realist, alright? But in philosophical terms I'm what's called a pessimist.


When the heart rules the head, disaster follows.


The things you own end up owning you.


We must not be completely dependent on technology and we must retain the capability for logical thinking and creativity.


Love didn't happen to us. Were in love because we each made the choice to be.


Risk analysis is part of every decision we make. We are constantly faced with uncertainty, ambiguity, and variability.


Fletcher对Andy说「爵士已死」当然不是在说这种音乐形式消失这应该是各种音乐类型当中最旁流纷杂的一支而是在说这种音乐的灵魂:从苦痛中得取力量,在欢愉中感受忧愁,永远在路上,没有脚的鸟永不停歇,这样的灵魂在现代的主流价值观中找不到立足之地。


媚俗者的媚俗需求,就是在美化的谎言之镜中照自己,并带着一种激动的满足感从镜中认出自己。


对于萨宾娜、阿涅丝等抗拒KITSCH的人来说,其所抗拒的实质,是一种非本我的异化生活;而对于贝蒂娜,弗兰茨等拥抱KITSCH的人来说,他们所拥抱的,恰恰正是他人眼中的生活。两者的分别,在于生活价值的判断究竟由自己还是由他人来完成。对于前者,生活的价值在于自身的生命体验,而对于后者,生活的价值则源于他人的目光。唯有在他人的注视与铭记中,后者才能体验到自己的优越与不朽,进而承认自身的价值。然而这超越于凡俗之不朽得以建立的基础,却是获得易朽众人的认同。那么,这朽,与不朽,又真的有什么分别么?


Beautiful objects are as simple and pure as they are functional.


时间的流逝,意味着一种种可能性的消失。人生在时间之流中固化,每个人最终都像住在西伯利亚荒原的农夫,每天都在地里耕作,每天早上太阳从东边的地平线升起,你就到田里干活;太阳正对头顶时,你收工吃午饭;太阳落入西边的地平线时,你回家睡觉。然后有一天,你扔下锄头,什么也不想地一直往太阳以西走去,走个不停,直到倒地死去。


学龄儿童要面对的课题是要产生自信,青春期的课题是形成自我认同,成年初期的课题是解决亲密与孤独之间的矛盾,成年后期的课题是自我实现。


只有当一项技术变得普通,而后普遍,直到最后无处不在而被人们视若不见,真正的变革才得以发生。


不世故的人反而更让人觉得可怕,因为大家的逻辑是,这个世界没有人不世故。你天真,只有两种可能:你城府太深,可谓“世故”中的极品;或者你真傻,谁还会跟傻子较劲?


I hypothesized that the body doesn’t need food itself, merely the chemicals and elements it contains.


Learning and liberty march hand in hand, or they do not march at all: the one is the condition of the other.


We must get to the point where technology works for people, rather than people working for technology.


Cooking should be a hobby, like hunting. People used to hunt for survival, now they just do it for fun.


the thesis represents: a magical process of self-realization, a kind of careful, curious engagement with the world that need not end in one’s early twenties.


The food is eating us.


Never put your family, friends, or significant other low on your priority list. Prefer a handful of truly close friends to a hundred acquaintances.


Minimize your own cognitive load from distracting things that don’t really matter.


The days are long but the decades are short.


Good artists also embrace limitations. Limitations force ingenuity and innovation, as well as push a form forward.


Working in high resolution doesn’t prevent us from making great game art. The things that made pixel art great are the same things that make “HD” art great. Artists must make the decisions, not computers. Instead of hand-placing squares, hand-place curves. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it.


在将民主价值确立为立国基本信念之前,美国人曾在拓荒过程中笃信所谓的“昭昭天命/天定命运”(Manifest Destiny),用极为简单的话来解释,可以理解为美国向西部的边境拓展运动以及由此引发的与印第安原住民、乃至墨西哥之间的血腥战争,都是因为上帝希望美国将自己成熟的社会体系与架构传播至这些未开化/民主的地区。这种信念的产生与西部拓荒活动密不可分,我们甚至可以说,真正构建了现代美国的民族乃至国家信念的,并非立独立宣言,而是西部拓荒这场真正意义上的“建国”过程。时至今日,这种信念仍长存于美国人的血液之中,在完成对北美大陆乃至阿拉斯加、夏威夷等地区的拓展后,“星球大战”计划、“登月”活动本身都是对这场边境开拓活动在另一个空间维度上的延续,而出兵至全世界维护和平、“普及”民主本身则是这一理念在精神层面的延续。


There’s no perfect next move. You just need to know that by moving and learning, it all adds up.


You don't have to be the best but you have to be dangerous.


我脑海中的画面是,一个漫游者日出时站在无名的路上,太阳升起来了,火车从旁边呼啸而过。这个年轻人的心情是如此自由,他有点饿(hungry),也知道得很清楚,自己对前面的道路一无所知(foolish)。


该片的荒诞性表现在,在这一社会中,如果一个人是单身,那么他就是不完整的;人们专注于追求表面的相似性以求得与他人的联系;人们扮演不同的角色,试着改变自己以期证明自己能与他人更和谐的相处。


线性叙事本身其实并非一个真正意义上的“问题”,游戏的参与感并不一定需要依赖以各种花样使用机能,也未必便不得不跳出逻辑勘误这一系列根基,作为一款以叙事取胜的作品,过于纷杂的系统容易让玩家出戏、与过于宏大的设定又容易让玩家与故事产生距离感。能够在叙事与玩法拿捏得当,才是《逆转裁判》系列能够重振文字冒险游戏这一类型的成功所在。


Over time, as we actually want to connect and need to destress our lives, our tools will facilitate the moments we get together in real life. The faraway friend catch ups will be less often, but will be more intentional.


I am not “faster” using Vim. I do not generate noticeable more code at the end of the day. But I generate it with less effort and caring more about the quality than battling with my keyboard. I am more relaxed, more in control, focused in what matters. Caring about getting stuff done. More productive. That’s Vim killer feature.


我们将游戏硬拆成内核和外壳两个部分,也许世界观、人物设定、叙事等等都可以放到外壳这部分,而游戏机制、关卡设计等可以换上各种外在设定仍然通行的部分可以放到内核部分。


认为人的思维模式本身便可以通过神经生物学、计算机学等方式进行解释,所谓“意识”(Consciousness)可能只是一种思维运动的幻觉,”情感“则可能是思维运动的“副产品”而已。如此一来机器的数据转换在本质上和人类的思维并无区别。


每一款游戏都可以看作是开发者所营造出的一个世界,而这个世界可以拆分为两个基本部分——Rules和Fiction。


如果说俄罗斯方块教会了我什么的话,那就是犯下的错误会累积,取得的成就却会消失。


有人曾解读出了《Tetris》(俄罗斯方块)中的讽刺含义:这款游戏完美地刻画了九十年代的美国社会中百姓过度劳累的办公室生活,要把那接踵而至的新任务挤进本就臃肿不堪的时间表,同时还要尽力给桌子清理出新空间准备下一波的任务轰炸般来袭。


以老年人的生活作为主题的电影本就偏少,直面死亡的更是有限。如果仅仅将电影作为一种娱乐形式,大多会规避这种对于人类晚年境遇的描绘,毕竟清醒地意识到自己将要死亡,绝非什么令人愉悦的体验。与此同时,对死亡的描绘却充斥在各种影片中,只是在无休止的爆炸、格斗、车祸中,死亡的意义已经被视觉特效消解到令人麻木。我们没有太多机会在电影中近距离地观察死亡,以及通往死亡的旅程。另一方面,死亡已经作为一种情节触发机制成为了一种陈词滥调,主角们从重要人物的死亡中获得前进的动力,洒下几滴眼泪,死亡本身却被匆匆遗忘。


我们都有自己无法逾越的极限。正是缺乏这样的能力,我们才会迷茫,不知所措,纠结,郁闷。也正因为如此,我们才需要爱,理解,帮助。


每一种艺术的最高任务,即在于通过幻觉,达到产生一种更高真实的“真实性”。


生命中的我们总是有两个选择。一是向厄运屈服,从而摆脱折磨与痛苦。二是我们一起挣扎着并肩战斗。在今天来临前我们本有无数种可能死去,也有无数的未知会导致我们无法抵达明天,但我仍不愿就此放弃。因为我要为了和你在一起的每一分每一秒永远战斗下去。


我不记得是谁曾经建议过,为了使灵魂平静,一个人每天要做两件他不喜欢的事。


Dot-com泡沫破灭的负面后果之一是创新的减速,因为投资人开始寻找短期低风险的项目。虽然硅谷如今正经历新的高速发展时期,也有不少好点子,但大家要的都只不过是一些能够快速发布的app,因为投资人想要在十八个月内拿钱退出。困难的、重要的技术发展(例如应对全球气候变化)所需要的那种「有耐心的钱」已经无处可寻。


「我一直觉得,最早听矿石收音机的那些人,她们的兴趣在于『听其她人类发声』这个现象本身。新闻报道、天气预报,这都不是重点,重点是『人声』这一现象——五个街区以外的人在说话,而妳可以听到,那种彻底的神秘感和挑战性。说的内容是否准确、是否有价值,那些都无所谓。关键在于有那么一把声音和一种传递信息——随便什么信息——的方式:从一个人到另一个人,但两人并不在同一个房间里,不在同一个声响区域里。」


美国去年有十万人获得工程学士学位。每年至少有十万人在试图解决某种工程问题。我对她们的恳求如下: 日常生活中那些小小的不便并不是什么重大问题。妳 Twitter 时间线上的世界不是真实世界。妳不能根据所在领域当下的风潮去判断什么是有价值的、什么是有必要去做的。


人总是在接近幸福时倍感幸福,在幸福进行时却患得患失。


性是网络第一生产力,无聊是网络第二生产力,免费是网络第三生产力。


爱情就是罗生门,我们各自解释,没人知道真相。


人总是在接近幸福时倍感幸福,在幸福进行时却患得患失。


庞大繁杂的信息时代,专注就是存在。


小学一年级的时候,妈妈在店里买了一碗辣酱面,我吃的狼吞虎咽。以后妈妈常常提起这碗面,说我从小就喜欢吃辣。很多年后我结婚成家了,有天妈妈问我还记不记得那碗辣酱面?妈妈说:你只管自己吃,没有问一句妈妈饿不饿?现在大了做事要想到人家。我听了浑身一颤,羞愧难当。冬至快到了,我很想念她!


英语决定你学习技术的能力,数学决定你写代码的能力,语文决定你骗风投的能力。


我今天才知道耶。喜鹊喝了太多可乐会变成乌鸦。欢迎光临说太多遍会变成谢谢惠顾。你的猫咪太爱你的话就会变成兔子。啊还有人类太害羞的时候想说的话就会变成单字藏在句首。


The net is designed to be an interruption system, a machine geared to dividing attention.


我在这里想提出一个问题:一个人是否有资格享受自己的劳动成果?‘不!’美国人说道,‘它属于穷人’;‘不!’梵蒂冈的人说道,‘它属于上帝’;‘不!’苏联人说道,‘它属于每一个人’。


似乎爱情就是个有期限的童话,像孩子长大了就不该再相信有圣诞老人,成人过了青春期就不该再相信结婚是相爱的人为了永远在一起。


童年的友谊,正像小时候的衣服。长大了全无用处。


我背负着曾经与我一同生活过的众多事物的珍贵印迹,感到自己活得深远而厚实,却一点不觉得累。


No one would have guessed that the jagged pieces of our soul fit the puzzle in this box. We were considered the left over remnants that had no place, except the picture we wanted to create together.


When you have only a short amount of time, you care about what you do more than ever.


But hyperlinks aren’t just the skeleton of the web: They are its eyes, a path to its soul. And a blind webpage, one without hyperlinks, can’t look or gaze at another webpage — and this has serious consequences for the dynamics of power on the web.


春天总是比别的季节更短暂,接下来就是漫长的夏天,恋爱,路灯下的徘徊,被汗水浸湿的你的手指,台灯下抱着手机辗转反侧,午夜便利店的冰棒,一场急雨后踏着水我们在海边奔跑。夏天啊,泪水,蝉鸣,身不由己和温柔的夜空,夏天总是把人们分别天各一方,却又把思念拉的很长很长。


1971年Atari参与街机业务时,Bushnell就提出,好游戏应该是“容易上手,难以精通”的。这被人称为“Bushnell法则”。


The development of technologies tends to follow an S-Curve: they improve slowly, then quickly, and then slowly again. And at that last stage, they're really, really good. Everything has been optimised and worked out and understood, and they're fast, cheap and reliable. That's also often the point that a new architecture comes to replace them.


The point of this excursion into tech history is that a technology often produces its best results just when it's ready to be replaced - it's the best it's ever been, but it's also the best it could ever be. There's no room for more optimisation - the technology has run its course and it's time for something new, and any further attempts at optimisation produce something that doesn't make much sense.


Maybe it's a factor of getting older, that you’re naturally forced to say goodbye to people and things and ideas more often, and the mixture of loss and regret—the feeling of heartbreak—it gains a kind of stability.


Everything should be built top-down, except the first time.


A unique feature of Vim is that it feels like you can speak with it through a language. For example, there are verbs like d (delete) or y (yank), nouns like b (brackets) or s (sentence), and adverbs like i (inside/inner) or a (a/all/around). You can freely combine them.


喜剧就是悲剧加上时间


Perfect is the enemy of good.


意识形态属于语言行为的一种,本来具有两种不同的纬度:表述(constative)和表演性(performative)。比如投票,就有两种可能的功能:表达自己的政治观点(表述性),遵从体制的规定和习俗(表演性)。


问:为什么社会主义有优越性? 答:因为它成功克服了其它体制里没有的困难。


在宽裕放松的时光里,每个人都显得更加善良温情。


对故乡的情感是一种本能,但作为一个成年人,我并不靠本能活着,我求学和工作,是为了让自己能对生活有所选择,能走得更远。


What is the Fast Web? It’s the out of control web. The oh my god there’s so much stuff and I can’t possibly keep up web. It’s the spend two dozen times a day checking web. The in one end out the other web. The web designed to appeal to the basest of our intellectual palettes, the salt, sugar and fat of online content web. It’s the scale hard and fast web. The create a destination for billions of people web. The you have two hundred twenty six new updates web. Keep up or be lost. Click me. Like me. Tweet me. Share me. The Fast Web demands that you do things and do them now. The Fast Web is a cruel wonderland of shiny shiny things.


一个伟大的拳击手曾经说过:“生命并不在于你能够挥出多重的一拳,而在于你能够承受多少拳,并继续前进。”


Accept and acknowledge and fight the good fight however you can. Sometimes there's more than one way to win, and more than one path that will lead you to your destination.


1982年,雅达利花2100万美金的天价买下了《ET》的游戏改编权,仗着电影的名气,雅达利相信这款游戏无论如何都会热卖,但也受制于超高的授权费,雅达利只能尽可能的压低开发资金,就算如此雅达利也必须保证400万份以上的销量才可能赚钱,同时为了赶上圣诞档期,雅达利只给了本作5周的开发时间,最终这款“史上最短开发周期”游戏成为了公认的“史上最烂游戏”。


如今在美国甚至全世界,《纽约客》的忠实拥趸是受过良好人文教育且有艺术修养的上层中产阶级左派,杂志以深度的新闻调查,优美的文笔与严谨的校稿著称。


You enter the first room of the mansion and it’s completely dark. You stumble around bumping into the furniture but gradually you learn where each piece of furniture is. Finally, after six months or so, you find the light switch, you turn it on, and suddenly it’s all illuminated. You can see exactly where you were. Then you move into the next room and spend another six months in the dark. So each of these breakthroughs, while sometimes they’re momentary, sometimes over a period of a day or two, they are the culmination of, and couldn’t exist without, the many months of stumbling around in the dark that precede them.


当我年轻的时候,我记得任何事。不论它是否发生过。— — 马克·吐温


Even if you're not doing anything wrong, you are being watched and recorded. – Edward Snowden


人生既不能延长,也没有赞美。既然这样,就觉得不如做些想都没想过的事,当做回忆也好啊。


打动我心的,可能就是处于那光辉中心、甚至令人微觉痛楚的幸福感。 —— 村上春树《戴夫·希尔顿的赛季》


Figuring out what to let go of is a life-saving and sanity-retaining skill. Our culture tells us to say “yes!” to everything or we’ll miss out. Now that I give myself permission to stop saying “yes” to everything, I have room for more things I love in my life.


大多数人一生也许只有一次机会体验巅峰,其他时刻不是在等待,就是在回忆这次经历。


世界上唯一可怕的事情是僵化,是板结、垂死的形态,唯一可喜的是……通过斗争而恢复青春。


旅行是个隐喻,提示生活无常和动荡的本质。


Silence is a great canvas for your thoughts.


我们不过是有一天终将被忘记的尘埃,所以,我们过去做了什么并不重要,我们将被如何记住也不重要,唯一重要的是现在,是此时此刻,是我们在一起的这一特殊的时刻。


We escape into truisms, small talk and distractions. Given the opportunity at a family gathering to share our hopes and disappointments, we talk about the weather and watch TV.


At every touch of his hand, every bending of his shoulder, every step of his feet, every thrust of his knee—swish! swoosh! He guided his blade along with a whoosh, and all was in perfect tune.


我们很少信任比我们好的人,这可太真实了。我们宁肯避免与他们往来。相反,最为经常的是我们对和我们相似,和我们有着共同弱点的人吐露心迹。因此,我们并不希望改掉我们的弱点,也不希望变得更好,只是希望在我们的道路上受到怜悯和鼓励。


Do good work, communicate it properly, people will notice and good things will happen.


正值青春年华的我们,总会一次次不知觉望向远方,对远方的道路充满憧憬,尽管忽隐忽现,充满迷茫。有时候身边就像被浓雾紧紧包围,那种迷茫和无助只有自己能懂。尽管有点孤独,尽管带着迷茫和无奈,但我依然勇敢地面对,因为,这就是我的青春,不是别人的,只属于我。


我和她坐在水塘前,望着结得厚厚的白色冰层。水塘挺大。上面无数划伤般留下冰鞋的刀痕,令人很是不忍。这是个星期一的下午,笠原May特意为我请了假。原打算星期日来,因铁道事故推迟一天。笠原May身穿里面带毛的风衣、头戴色泽鲜艳的蓝毛线帽。帽子上用白毛线织有几何形图案。帽顶有个小圆球。她说是自己织的,还说下个冬天为我织一顶同样的。她脸颊红红的,眼睛如这里的空气一样明澈。这使我感到欣喜。她年方十七,任何变化都不在话下。


Not long ago, surfing the web, however addictive, was a stationary activity. At your desk at work, or at home on your laptop, you disappeared down a rabbit hole of links and resurfaced minutes (or hours) later to reencounter the world. But the smartphone then went and made the rabbit hole portable, inviting us to get lost in it anywhere, at any time, whatever else we might be doing. Information soon penetrated every waking moment of our lives.


不要失望,甚至对你并不感到失望这一点也不要失望,恰恰在似乎一切都完了的时候,新的力量来临,给你以支柱,而这正表明你是活着的。


It's an instructive lesson to any company with less than a billion users of its products or services: no matter how good you may already be, there's always the potential to do better, and if you're not willing to change and do the scary new thing, someone else will. Adapt or die.


枪的存在与敌人的缺失构成了一层奇妙的比对,挑战着你对于游戏设计的基本认知。谁说游戏一定要有非玩家角色?谁说有了枪就一定有敌方,有了枪就能够重新填装?谁说游戏不能让玩家永远无法抵达终点?谁说拐角处一定藏有宝藏?


It is a syntax error to write FORTRAN while not wearing a blue tie.


不想要随意将就的审美,因为我知道人类的惰性。一时将就,会让人持续很久在这种状态里,继而适应麻木,随意应付。我们一定要对生活有要求,只要不是苛求。一定要执着于什么,只要不是偏激。毕竟生活质量不取决于经济水平,而在于生活中的仪式感和审美性。


Having is not so pleasing a thing as wanting. It is not logical, but it is often true.


The planning stages took 18 months, from the point at which I decided we could now do it, through buying a suitable vehicle, kitting it out, doing a wilderness first aid course, 4x4 driving course, mechanics course and getting my truck driving licence, route planning, visa research, malaria and other disease research, etc etc. It was a long list!


和西文字符不同,中文汉字是方块字,传统上并没有斜体这种写法,因此几乎所有的中文字体设计中,都没有独立设计的中文斜体。


China is well aware that it has lost its advantage, and its leaders want to use the same technologies that have leveled the playing field to give the country a new strategic edge. In May 2015, China launched a 10-year plan, called Made in China 2025, to modernize its factories with advanced manufacturing technologies, such as robotics, 3-D printing and the Industrial Internet. And then, in July 2015, it launched another national plan, called Internet Plus, “to integrate mobile Internet, cloud computing, big data and the Internet of Things with modern manufacturing.”


黑川:一九八六年,我突然接到邀请去设计中国的海南岛,要把它打造成东方夏威夷。这是邓小平的想法,通过这个项目我也接触到了不少中国政府高层。然后我就开始批评北京的城市规划政策。当时他们刚开始建三环,我强烈反对。我也力主保留城墙、胡同和窄街道——这些都是珍宝。他们很吃惊,因为一九七零年代(按:原文如此)没人讲这些。苏联和其它国家的建筑师和教授来到中国,都说:要发展。我则说要保留旧城,重建城墙!


When I was 22, I quit my job, and spent five months alone in a house on the Oregon coast. Practicing, writing, recording, exercising, studying, learning. No internet. No TV. No phone. No people. I only drove into the city once a month to see friends and family. The rest was completely disconnected.


Deep learning is essentially a set of techniques that help we to parameterize deep neural network structures, neural networks with many, many layers and parameters.


Everyone feels he was a victim. If you look at them, you wonder, What the fuck were you doing in that situation? It was everyone else’s fault? You can’t blame everything on Mao. He was responsible, he was the mastermind, but in order to reach that level of social destruction—an entire generation has to reflect.


或者你知道自己想要什么,却得不到。或者你得到了,却不知道自己想要什么。


奔跑吧,未来不一定光芒万丈,前方不一定充满希望,你永远达不到一个一劳永逸的终点,当你自以为奔跑了太久累得无法迈开步子的时候,却发现自己才跑了十分之一不到的路程。最重要的是,你即使得到了想要的,也不一定会快乐。即使你会快乐,那快乐也不会持续太久。但是你还是要奔跑,因为这会让你每一天都容易一点。


某种程度上说,外链过多的文章就像是加了云端DRM系统,或是一个身上插了很多根管子的病人。一旦没网了,或者链接对象删除了文章,妳的文章就变成了残缺不全的东西。不加或者少加链接就不太容易出现这种事。至少对于如今的发达地区而言,上线是天经地义,离线反倒成了一种权利。


1985年秋季,微软在纽约用一场豪华的发布活动向世人展示了Window 1.0操作系统。乔布斯得知后,非常愤怒,他命令下属“叫盖茨立刻过来”。盖茨“单刀赴会”,在被十位苹果员工包围下面对着破口大骂的乔布斯:“我信任你,而你却在偷我们的东西!” “好了,史蒂夫,我觉得我们可以换一种方式来看待这个问题。”盖茨之后说出了科技界最经典的反驳之一。“我觉得现在的情况更接近与这样——我们都有个有钱的邻居,叫施乐。我闯进他们家准备偷电视的时候,发现你已经把它盗走了。”


如果我们觉得说“废死”更为文明理性的话,那其实福柯在《疯癫与文明》里就讲过,人类文明史只是一场所谓的“理性对非理性的胜利”,所有我们现在认为“理性”的东西,都只是被历史所建构出的话语――而之所以目前无法走到“废死”的“更文明阶段”,只因为我们的历史还没建构到那一步。


Stemming from the idea of the hypertext, the hyperlink provided a diversity and decentralisation that the real world lacked. The hyperlink represented the open, interconnected spirit of the world wide web — a vision that started with its inventor, Tim Berners-Lee. The hyperlink was a way to abandon centralization — all the links, lines and hierarchies — and replace them with something more distributed, a system of nodes and networks.


2012年2月26日,17岁的非洲裔美国男孩Trayvon Martin死了。那晚,他穿着一件灰色的连帽衫,在商店买了一袋糖果和一瓶冰红茶,准备去拜访他的父亲。桑福德市社区联防队长George Zimmerman认为他行动可疑,尾随上去,两个人发生口角,Trayvon Martin遭枪杀。George Zimmerman辩解,他只是觉得穿着连帽衫的这个人看起来像罪犯,开枪是出于正当防卫,最终并未受法律制裁。


The things that matter aren't necessarily the ones people would call "important." Having coffee with a friend matters. You won't feel later like that was a waste of time.


uncompleted tasks take up room in the mind, which then limits clarity and focus.


想看的书和网站太多,想听的音乐太多,想玩的app和游戏太多,甚至想吃的东西太多。不够用的已经不仅仅是时间,还有你的身体容量与极限。


「数字的确说明我们的东西不错,但除此之外,我觉得史蒂夫感到他证明了自己。这很重要,不是说证明了『我是对的』或『看,我就说吧』,而是证明人性值得信任。在有选择的情况下,人们确实能辨认出真正的品质,而且他们重视品质。很多人并不相信这点。这对我们非常重要,因为它让你感觉和整个世界和人性有了充分的联系,而不是说你被边缘化了,只是在做某种小众产品。」


柏拉图与亚里士多德是最初将两者区分开来的哲学家,他们认为,生灵的灵魂有三个阶层:植物、动物和人类共享着生长与新陈代谢的灵魂,但只有动物与人类才拥有对应痛苦、喜悦以及欲望的灵魂,而理性的灵魂则专属于人类。柏拉图相信轮回转生,认为灵魂会在肉身死亡之际转移到新的躯体之上,但他的学生亚里士多德则相对悲观,认为三种灵魂均会在肉体湮灭之际随之消散。


I stop working and I want to go do something which doesn’t involve the internet at all. I like sports. I like reading. If I play games, it’s mostly Nintendo games which absolutely are not online. I like concerts. I like eating out, in old-fashioned restaurants. I like sitting on buses and going places. One of my major criteria for buying things is whether they can do their job without a network connection


婚姻和工作,曾是美国公民文化的核心。但是随着近二十年来美国离婚率和失业人数的激增,这些价值观正受到前所未有的考验。


I think that my job is to observe people and the world, and not to judge them. I always hope to position myself away from so-called conclusions. I would like to leave everything wide open to all the possibilities in the world.


The good thing about writing books is that you can dream while you are awake. If it’s a real dream, you cannot control it. When writing the book, you are awake; you can choose the time, the length, everything. I write for four or five hours in the morning and when the time comes, I stop. I can continue the next day. If it’s a real dream, you can’t do that.


When I’m in writing mode for a novel, I get up at four a.m. and work for five to six hours. In the afternoon, I run for ten kilometers or swim for fifteen hundred meters (or do both), then I read a bit and listen to some music. I go to bed at nine p.m. I keep to this routine every day without variation.


In my books and stories, women are mediums, in a sense; the function of the medium is to make something happen through herself. It’s a kind of system to be experienced. The protagonist is always led somewhere by the medium and the visions that he sees are shown to him by her.


I think memory is the most important asset of human beings. It’s a kind of fuel; it burns and it warms you.


New research recently found that starting at age 25, we lose more friends than we make each year.


人们沉浸在神话和物语中,被主流的叙事所左右,融入舆论的场,因遥远的事件同喜同悲。在遗忘和重塑中,历史真实难寻踪迹,只有故事留在后代人的脑海里。


每一个人类个体的视角,都是有局限的。


我们陷入了无止境的购物中,所以我们需要停下来,问一问自己,买了这些东西究竟对我的生活带来什么价值,并且我们应该更注重生活的体验而不是物质的享受。


我們永遠接觸不到事件核心,永遠不知道權力運行和博弈的秘密,生生死死的命運,誰為此負責?


Write programs that are small, simple and transparent. Write them so that they do only one thing, but do it well and can work together with other programs.


生而为人,应该能够换尿布、策划入侵、杀猪、开船、造房子、写十四行诗、算账、建墙、正骨、抚慰临终之人、接受命令、下达命令、合作、独行、解决方程式、分析新问题、清理马粪、编程、烹饪美食、高效战斗、英勇牺牲。专业分工是给昆虫准备的。


我觉得香港是华人世界唯一具有都市文化的城市,在这一点上看,台北也算不上有很充分的现代都市文化,北京更像一个大村庄,上海似乎过去曾经有过,现在却像一个大卖场。


物质的丰富可以改变文化,以及文化的多样性和潜质。


非面对面也降低了社交的压力和人们对自己行为的抑制,眼神、表情、语调这些能传递非言语信息的线索,都能对人们造成一定的压力和顾虑,所以很多男性只会用微信(几年前是短信)撩妹、表白,当面会紧张地说不出话。


人会把许多各种各样的标签拿来贴在自己的身上,从不同的生活行为方式,到五花八门的各种主义,人们选择标签就像选择自己的衣服,让自己有别于其它人,从而也跟着标签变得闪闪发光。


世界开始充满声音,每天我们刷朋友圈都会看到层出不穷的秀晒炫:有人晒健身,有人秀恩爱,有人炫富,有人晒娃,无论是声嘶力竭的秀,还是假装不经意闲闲的晒,都是各种各样的自我在发出声响。


爱情是可以让人在最快的时间内被高效认同的方式。


爱情最核心的价值在于使人成为独特,而只有忠诚的爱,独一的爱,才能满足这样的需求。


不朽,即是永恒的审判。


因为熟人网络社交是现实生活的延伸,所以我们有更大的动机去维护自己的形象,同时,网络社交上面进行印象管理要比在现实中容易得多。


我们展示在社交网络中的自己,并不够全面和客观,我们总是展示自己想要塑造的形象,挑选和美化出符合这种形象的生活和想法展示在社交网络上,例如旅游、加班、特定类型的文章、美食、善举等等。


每个人都会误以为自己所在群体是主流,都会夸大自己所在群体在社会中的比例。


化妆的起源是基于信仰,在祭祀时,不论男女都在脸上涂抹鲜艳的色彩。而嘴巴是人类摄取食物的重要器官,为了不让祸从口出,便在嘴的四周涂上红色或者黑色,演变成为口红。


很多東西只要「認知」就可以了,沒人叫你一定要「認同」


它的蛋必须生在天狼星的日子里,受精于7岁的公鸡。这种蛋很容易辨认:它并非普通的卵形,而是球形,没有外壳,而是覆盖着一层厚厚的皮。而且这个蛋必须由蟾蜍孵化,这样就会孵化出这种剧毒无比的怪物——一条拥有蟾蜍和公鸡的特性的蛇。


几乎所有的雄性生物在临死前都会“可悲”地进行生命里的最后一次射精,这是生物尽可能繁衍后代的本能,人类也不例外。所以在以前的绞刑架下总会留下一些精液。那个时候的炼金术士都觉得大地吸收了这些人最后的“力量”,而这些“力量”最后结成了人形的曼达拉根。巫女们会用结出的曼达拉根去做春药,因这种春药所诞生的孩子的灵魂会并不知真爱为何物。


改造我们的低幼化社会。提供工具,帮助人们对抗和摧毁消费主义文化(无孔不入的、以操作情感为手段的品牌营销和广告,物质主义,人为造出的时尚和潮流),以及巨型企业对劳动市场、娱乐以及创造力的垄断性控制。将权力、尊严和责任还给个体。


I have lived my life more fully in the past two years than I ever thought I could, and all of it due to getting cancer.


当一个社会高度发达、分工高度成熟时,反而容易扼杀创新活力。


这里的假鞋,和丹阳的眼镜、南通的床品4件套、华强北的手机,合称中国假货“F4”。


节制我们旺盛的表达欲,就是最好的表达。


蠢萌的渡渡鸟成了人类历史上第一个被记录下来,因人类活动而灭绝的生物。


The news provides information in infinite volume but very limited depth, and it’s clearly meant to agitate us more than educate us.


人之所以为人,并不在于其所能,而在于其所不能。


生死去来,蓬头傀儡。一线断时,落落磊磊。


在这个时代,勇敢地说出「我不知道那件事或那个新闻」实在是太难了,因为当下有如此多的信息渠道和知识获取渠道,你居然不知道这些事情,一方面说明你老土,另一方面则说明你不上进。


I have a dream, friends. I have a dream of a world where people can sit through long, dull conversations, without feeling the need to douse themselves with instant-gratification delivered through glowing plastic screens.


现实社交的仪式感是虚拟社交所欠缺和匮乏的,而仪式感的意义就在于,它能够给人一种活着的、充实的、庄重的感觉。如今在虚拟之中,一切都轻飘飘了,人反而越来越孤立了,一个人可能有2000个微信朋友,可当他伤心时,他却找不到一个可以拥抱谈心的人。


世界的变化不是「大家都开始用微信/Facebook了」。世界的变化是越来越多人开始反思离不开微信/Facebook 的生活究竟有什么问题了。


当人类的知识总量远远超过某一人类个体终其一生所能穷尽后,科技在普通人的认知中,也就随之渐渐呈现出一些与宗教极其近似的特质:仪式化(术语与学术规范)、非生活化(与日常生活拉开距离)、真理化(拒绝普通人的质疑)。


我们自以为摆脱了愚昧的过往、参透了宇宙的至理、终有一日可以进化成为尼采口中那创造力四溢的“超人”,殊不知隐藏在你我灵魂最深处、那对于逾越个体意志的超自然秩序的向往,会驱使着我们创造出属于新时代的信仰,打造出属于工业时代、信息时代的新一代神祇,并以一种更为隐蔽的方式、甚至是在潜意识中对其“顶礼膜拜”而不自知。


我更想做一个人,而不是一个神。我们不需要任何人来相信自己。我们只是继续活下去。这就是我们该做的事情。


星期二是战神提尔的日子,星期三是众神之王奥丁的日子(罗马人的周三是献给墨丘利的日子,但因为罗马人会将异族神与本国神挂钩,故条顿人的沃旦——奥丁的别名之一被挂钩成周三神),星期四是雷神托尔的日子,星期五是春天女神弗蕾娅的日子。


It is worth noting that Chinese apps tend to combine as many features as possible into one application. This is in stark contrast to Western apps, which lean towards “app constellations”.


Computer science is the study of what computers (can) do; programming is the practice of making computers do things.


Writing begets writing; the more I do it, the easier it is to do it more.


中文世界最大的悲剧便是封闭。从国家到公司,从公司到个人,都在打造围墙,建起一个又一个圈子。因为封闭,没有长尾效应,大家的注意力都在当下,一个热点驱逐着另一个热点,没有积淀的走马观花。


十九世纪存下的知识——或者至少是信息——的巨量累积造成了同样巨大的无知。有这么多可以知道的事情,这么多知识领域,同样的词在各处都是不同的意思,每个人都对很多事情知道一点点,于是人们越来越难以确定自己是否在信口开河。而一旦无法确定或无法完全确定这点,我们就容易用情感代替思维。


Chinese entrepreneurs are totally pragmatic. They just want to find the fastest way to win. As cloning reaches its max, the next fastest way to win is innovation.


In 2016, China’s mobile payments hit $5.5 trillion, roughly 50 times the size of America’s $112 billion market, according to consulting firm iResearch.


In Japan in the early 2000s, flip phones could do everything from stream cable TV to pay at stores. But because the phones were so advanced, Japan was slow to adopt smartphones, and it went from tech giant to tech laggard in 15 years.


The researchers then test the bot with a bunch of big philosophical questions. “What is the purpose of living?” they ask one day. The chatbot’s answer hits me as if it were a personal challenge. “To live forever,” it says.


I am teaching the bot what my dad has actually said; should I also encode remarks that he likely would say in certain situations? How can I mitigate my own subjectivity as the bot’s creator—and ensure that it feels authentic to my whole family and not just to me? Does the bot uniformly present itself as my actual dad, or does it ever break the fourth wall and acknowledge that it is a computer? Should the bot know that he (my dad) has cancer? Should it be able to empathetically respond to our grief or to say “I love you”?


The bot of the future, whose component technologies are all under development today, will be able to know the details of a person’s life far more robustly than my current creation does. It will converse in extended, multiturn exchanges, remembering what has been said and projecting where the conversation might be headed. The bot will mathematically model signature linguistic patterns and personality traits, allowing it not only to reproduce what a person has already said but also to generate new utterances. The bot, analyzing the intonation of speech as well as facial expressions, will even be emotionally perceptive.


The idea is to balance linear thinking—which requires intense focus—with creative thinking, which is borne out of idleness. Switching between the two modes seems to be the optimal way to do good, inventive work.


Perhaps we now need to engineer scarcity in our communications, in our interactions, and in the things we consume. Otherwise our lives become like a Morse code transmission that’s lacking breaks—a swarm of noise blanketing the valuable data beneath.


"1. Make a long walk—without your phone—a part of your daily routine; 2. Get out of your comfort zone; 3. Make more time for fun and games; 4. Alternate between doing focused work and activities that are less intellectually demanding."


Once you get into flow it’s not too hard to keep going.


When I was an Israeli paratrooper a general stopped by to give us a little speech about strategy. In infantry battles, he told us, there is only one strategy: Fire and Motion. You move towards the enemy while firing your weapon. The firing forces him to keep his head down so he can’t fire at you. (That’s what the soldiers mean when they shout “cover me.” It means, “fire at our enemy so he has to duck and can’t fire at me while I run across this street, here.” It works.) The motion allows you to conquer territory and get closer to your enemy, where your shots are much more likely to hit their target. If you’re not moving, the enemy gets to decide what happens, which is not a good thing. If you’re not firing, the enemy will fire at you, pinning you down.


You have to move forward a little bit, every day. It doesn’t matter if your code is lame and buggy and nobody wants it. If you are moving forward, writing code and fixing bugs constantly, time is on your side.


Fire and Motion, for small companies like mine, means two things. You have to have time on your side, and you have to move forward every day. Sooner or later you will win.


认识一个人足够长的时间后、而且生活有足够大的交集,如果没听过任何关于他/她的批评、负面言论,那这个人十有八九活得很累,要营造一种光鲜亮丽、十分完美的良好形象,很不容易,思想负担太大了。


由于是付费订阅,就不用靠广告;由于不用靠广告,就没必要争取超多的用户,也没必要标题党骗点击。


Scheme的目标是简洁,Common Lisp提供了强大的工业级支持,Racket提供了一种创造语言和设计实践的平台,Emacs Lisp主要用于Emacs中。


common lisp采用的是静态作用域。在foo中寻找y的绑定时,它检查函数foo的定义环境。emacs lisp采用的是动态作用域。在foo中寻找y的绑定时,它检查函数foo的执行环境。


跨界在今天已经是令人难以忍受的 cliché。但正如日本人集体怀念昭和精神恰恰说明昭和精神已死,人人强调跨界的重要,正表明各种结界日益牢固。


在雪崩之后,每一片雪花都以为自己有机会阻止灾难。


Everybody is watching a play and are busy talking about the play while the play is underway.


Aristotle says “we like what we are good at.”


北海道其实在之前并不属于日本,而是被后来的大和民族强占了,生活在那里的阿依努人瞬间失去了自己的家乡。


Each day is precious. And the most important parts of our lives are the relationships we invest in.


The main category we'll be concerning ourselves with in this article is Hask, which treats Haskell types as objects and Haskell functions as morphisms and uses (.) for composition


As Shannon put it, "it seems to be much easier to make two small jumps than the one big jump in any kind of mental thinking.


There's a reason why, as Shannon put, "someone who is quite green to a problem" will sometimes be the one to solve it: They are unconstrained by the biases that build up over time.


StackOverflow 分析了其网站上各编程语言的标签的访问情况:发达国家喜欢用 Python、R(重视科研)、C与C++(重视教育);欠发达国家喜欢 PHP 与 Android 开发。


• Life 1.0 (biological stage): evolves its hardware and software • Life 2.0 (cultural stage): evolves its hardware, designs much of its software • Life 3.0 (technological stage): designs its hardware and software


Pay attention to things you’re not supposed to. If you’re curious about something, trust your instincts. Don’t believe what you’re supposed to.


Expressing ideas helps to form them. In a real essay you’re thinking out loud.


The point of FP is to face the complexity, own it, and control it, not shove it inside some unmaintained helper function or say it's a problem for some "other department" to deal with.


Fundamentally, in the "FP" example, the code is laid out in a way that the "correct" usage is obvious: each function, e.g. beat, only depends on the things that are passed into it, and it's output is only depended upon by whoever uses it's return value.


The core of Functional Programming is thinking about data-flow rather than control-flow.


computer science’s innovations rely and build upon its own abstractions.


Trees are nothing more than restricted types of graphs, just with many more rules to follow . A tree will always be a graph, but not all graphs will be trees.


Dreams of love and hope shall never die. 这是杨德昌导演的墓志铭,某种意义上,也是他留给我们最重要的事。


There’s lots of ways to be as a person. And some people express their deep appreciation in different ways. But one of the ways that I believe people express their appreciation to the rest of humanity is to make something wonderful and put it out there. And you never meet the people, you never shake their hands, you never hear their story or tell yours, but somehow, in the act of making something with a great deal of care and love, something is transmitted there. And it’s a way of expressing to the rest of our species our deep appreciation. So we need to be true to who we are, and remember what’s really important to us. That’s what is going to keep Apple Apple, if we keep us us.


Biometrics cannot, and absolutely must not, be used to authenticate an identity. For authentication, you need a password or passphrase. Something that can be independently chosen, changed, and rotated.


I learned that every problem that looks like it might be easy has hard parts, every problem that looks like it might be fun has boring parts, and all problems worth solving are full of dead ends.


Little more than a decade ago Chinese boom towns churned out zips, socks and cigarette lighters. Today the country is at the global frontier of new technology in everything from mobile payments to driverless cars.


If data are the new oil, China’s tech industry has vast reserves in the information generated by the hundreds of millions of its people online—unprotected by privacy rules.


It’s easy to forget that tech has a history. Just as old hardware is regularly tossed and replaced, the Web washes itself clean.


Once you start getting angry it’s hard to stop — an angry person doesn’t really want to calm down, it sort of enjoys being angry. So I finally decided to get rid of the whole thing.


We are all amateur attention economists, hoarding and bartering our moments — or watching them slip away down the cracks of a thousand YouTube clips.


Attention, thus conceived, is an inert and finite resource, like oil or gold: a tradable asset that the wise manipulator auctions off to the highest bidder, or speculates upon to lucrative effect.


Attention, he argued, ‘comes in many forms: love, recognition, heeding, obedience, thoughtfulness, caring, praising, watching over, attending to one’s desires, aiding, advising, critical appraisal, assistance in developing new skills, et cetera.


Good listening was consistently seen as a two-way dialog, rather than a one-way “speaker versus hearer” interaction. The best conversations were active.


Good listeners may challenge assumptions and disagree, but the person being listened to feels the listener is trying to help, not wanting to win an argument.


The hyperlink was my currency six years ago. It represented the open, interconnected spirit of the world wide web – a vision that started with its inventor, Tim Berners-Lee. The hyperlink was a way to abandon centralisation – all the links, lines and hierarchies – and replace them with something more distributed, a system of nodes and networks.


At the same time, these social networks tend to treat native text and pictures – things that are directly posted to them – with a lot more respect. One photographer friend explained to me how the images he uploads directly to Facebook receive many more likes than when he uploads them elsewhere and shares the link on Facebook.


The stream now dominates the way people receive information on the web. Fewer users are directly checking dedicated webpages, instead getting fed by a never-ending flow of information that’s picked for them by complex and secretive algorithms.


When a powerful website – say Google or Facebook – gazes at, or links to, another webpage, it doesn’t just connect it , it brings it into existence; gives it life. Without this empowering gaze, your web page doesn’t breathe. No matter how many links you have placed in a webpage, unless somebody is looking at it, it is actually both dead and blind, and therefore incapable of transferring power to any outside web page.


The stream means you don’t need to open so many websites any more. You don’t need numerous tabs. You don’t even need a web browser. You open the Facebook app on your smartphone and dive in. The mountain has come to you. Algorithms have picked everything for you.


The prominence of the stream today doesn’t just make vast chunks of the internet biased against quality – it also means a deep betrayal to the diversity that the world wide web had originally envisioned.


When Facebook can know us better than our parents with only 150 likes, and better than our spouses with 300 likes, the world appears quite predictable, both for governments and for businesses. And predictability means control.


When I log on to Facebook, my personal television starts. All I need to do is to scroll: New profile pictures by friends, short bits of opinion on current affairs, links to new stories with short captions, advertising, and of course self-playing videos. I occasionally click on the like or share button, read peoples’ comments or leave one, or open an article. But I remain inside Facebook, and it continues to broadcast what I might like. This is not the web I knew when I went to jail. This is not the future of the web. This future is television.


I miss when people took time to be exposed to opinions other than their own, and bothered to read more than a paragraph or 140 characters. I miss the days when I could write something on my own blog, publish on my own domain, without taking an equal time to promote it on numerous social networks; when nobody cared about likes and reshares, and best time to post.


Facebook’s secret algorithms tend to feed us with more of what we have already liked, reinforcing our existing views while reducing our exposure to challenging and different ideas.


By shaping the menus we pick from, technology hijacks the way we perceive our choices and replaces them with new ones. But the closer we pay attention to the options we’re given, the more we’ll notice when they don’t actually align with our true needs.


The average person checks their phone 150 times a day. Why do we do this? Are we making 150 conscious choices?


Addictiveness is maximized when the rate of reward is most variable.


Cornell professor Brian Wansink demonstrated this in his study showing you can trick people into keep eating soup by giving them a bottomless bowl that automatically refills as they eat. With bottomless bowls, people eat 73% more calories than those with normal bowls and underestimate how many calories they ate by 140 calories.


For example, when you you want to look up a Facebook event happening tonight (your reason) the Facebook app doesn’t allow you to access it without first landing on the news feed (their reasons), and that’s on purpose. Facebook wants to convert every reason you have for using Facebook, into their reason which is to maximize the time you spend consuming things.


Culture is not something that begets success, rather, it is a product of it.


Plan in decades. Think in years. Work in months. Live in days.


那艘载着马里奥与他的帽子的奥德赛号飞船,承担着比奥德修斯更为艰巨的责任:它不仅要满足三十年来这个系列传统粉丝对这部正统续作的巨大期望,更要为全世界年轻的新一代接受、认同马里奥系列构筑基础。


曾经和马里奥分庭抗礼的索尼克,这只蓝色的刺猬如今只能依靠怀旧和像素游戏勉强生存在昔日竞争对手的主机上。


Facebook is free. Twitter is free. Snapchat is free. Instagram is free. Youtube is free. Video game apps are free. Texting is free. Sexting is free. Skyping is free. Chatting is free. Why would you spend money on anything? Where do you think people spend their time now? Endless entertainment and content, for almost nothing.


Today there is too much of everything and no demand for it. Abundance is wrecking the economy. Too much oil, too much gas. Too many websites and shows and streaming services and apps. Too many subcultures and verticals and genres. How can anyone be heard or seen? How can anything rise above the din?


We’re electing maniacs. We’re more connected than ever and it’s making everyone feel more alone. Connectivity is giving us a constituency of the like-minded. When you can find think-alikes online, there’s no reason to even have a conversation with anyone who thinks differently. We’re retreating back into our subcultures. The only consensus is that there isn’t one.


只要你不是一个人,你即使不成功,但,也绝不会失败。


The system is failing. The way ad revenue works with clickbait is not fulfilling the goal of helping humanity promote truth and democracy.


“Gas is a utility, so is clean water, and connectivity should be too,” said Berners-Lee. “It’s part of life and shouldn’t have an attitude about what you use it for – just like water.”


The reason we have Clojure, Elixr, Swift, Dart, F#, Scala, and Go today is the sheer raw power of our machines. It is that power that enables Eclipse, Vim, EMacs, and IntelliJ. It is that power that allows us to tolerate garbage collection, and to ignore memory, ignore processor speed, ingore efficiency. It is that power that allows us to behave as though all resources are infinite – because, for nearly all intents and purposes, they are.


The "problem" with RSS, that essentially lead to it falling out of favour, is that it is pure consumption, not interaction. You can't "like" an update that comes to you via RSS, nor comment, nor easily share. It's difficult for sites to monetise it, or track, or promote their own agenda.


When information becomes abundant, attention becomes scarce. Advertising has dragged everybody down, even the wealthiest organizations with noble missions, to competing on the terms of click bait.


攜程親子園事件後,江歌案、中國名模奚夢瑤在維密秀中跌倒,哪一件事不是極度喧囂?悲情城市每天都有新劇目,誰還記得親子園裏被虐的孩子?


如果中國有可信賴的、獨立運作的媒體,我同意我們應該先看調查報導再說話——可惜沒有,這是媒體的末法時代,普通人如果不說話,換來的只有沉默。


据美国出版商协会(Association of American Publishers)统计,传统纸质书籍销量已连续第三年增长,而电子书销量正在下滑。


If you can write a program using nothing but the simplest syntax, it is a net win.


If you are used to achieving success by appearing smart… you might hit a ceiling, and you won’t even understand what is happening. There is a difference between appearing to be smart, and being smart.


我们已经在美国生活十年了,不断学习这里的道德标准,习俗,还有生存规则,不断努力融入这片新的土地。但是拥有一个奴隶与美国格格不入。拥有一个奴隶让我深切怀疑我们到底是怎样的人,我们到底来自怎样的地方,我们到底够不够格被接纳。


有一天晚上我听到妈妈的抽泣,我赶到客厅看到她瘫软在洛拉的臂膀中。洛拉轻声安慰她,就像她在我和我兄弟姐妹年幼时那样。我呆了一会儿就回房间了,既为妈妈担心害怕,也对洛拉肃然起敬。


牧师问妈妈是否有任何想要原谅或被原谅的事。妈妈努力撑开沉重的眼皮,扫视了一下房间,一言未发。然后,没有看着洛拉,妈妈伸出手,把手掌放在她头上。她没说一个字。


老农庄不在了。她的房子不在了。她的父母和她的大部分兄弟姐妹都不在了。还活着的童年朋友就像是陌生人。看到他们是很高兴,但是…一切都不一样了。


爸爸曾说她头脑简单;我却常常想如果她不是从8岁起就在水稻田里劳作,而是从小就读书识字,她会有怎样的人生。


她说。她的人生信条是“Bahala na”,随遇而安。她得到了另一种家庭。在这个家庭里她有八个孩子:我母亲,我们五个兄弟姐妹,和我的两个女儿。她说,这八个人让她活着有了意义。


她没有一点点通常人赖以为生的自利与野心;她愿意为身边的人放弃一切,换来了我们的爱与不打折扣的忠诚。她是我们家族中一个圣人般的存在。


«Arguing that you don’t care about the right to privacy because you have nothing to hide is no different than saying you don’t care about free speech because you have nothing to say.» – Edward Snowden


然后我又猛省到自己也属于古往今来最大的一个弱势群体,就是沉默的大多数。这些人保持沉默的原因多种多样,有些人没能力,或者没有机会说话;还有人有些隐情不便说话;还有一些人,因为种种原因,对于话语世界有某种厌恶之情。


海明威在《钟为谁鸣》说过这个意思:所有的人是一个整体,别人的不幸就是你的不幸。所以,不要问丧钟是为谁而鸣——它就是为你而鸣。


There are three things, once one’s basic needs are satisfied, that academic literature points to as the ingredients for happiness: having meaningful social relationships, being good at whatever it is one spends one’s days doing, and having the freedom to make life decisions independently.


In medieval times, the first universities were established to teach the seven so-called "liberal arts," namely grammar, rhetoric, logic, arithmetic, geometry, music, and astronomy.


Chinese and foreign civil-liberty activists say the surveillance in this northwestern corner of China offers a preview of what is to come nationwide.


According to the executive, Jiang Jun, for every 100,000 people the police in Xinjiang want to monitor, they use the same amount of surveillance equipment that police in other parts of China would use to monitor millions.


The best way to eat less junk food is not to limit yourself with raw willpower, but to eat none at all. Eating just one M&M is a lot harder than eating zero.


These are your choices of types of article or essay: Argument: convinces someone of something; Explanation: tells why something happened instead of something else; Definition: states what a word or concept means; Description: identifies properties or qualities of things


Know what you want to say (in two or three sentences) before you decide to write.


Aaron is dead. Wanderers in this crazy world, we have lost a mentor, a wise elder. Hackers for right, we are one down, we have lost one of our own. Nurturers, carers, listeners, feeders, parents all, we have lost a child. Let us all weep.


The Y combinator is a higher-order function. It takes a single argument, which is a function that isn't recursive. It returns a version of the function which is recursive.


We need two Y combinators because the Y combinator we define for lazy languages will not work for strict languages. The lazy Y combinator is often referred to as the normal-order Y combinator and the strict one is referred to as the applicative-order Y combinator.


Strong typing simply means that every value in the language has one and only one type, whereas weak typing means that some values can have multiple types.


A combinator is just a lambda expression with no free variables.


That function exists, and it's the Y combinator. Y is also known as the fixpoint combinator: it takes in a function and returns its fixpoint.


There’s a way in which you could say that Emacs is a place whereas vi is a tool. One goes or returns to Emacs whereas one opens vi; Emacs lives somewhere in your window manager or process space, whereas vi doesn’t exist when you’re not using it.


The benefits of optimizing one’s workflow are at best uninteresting. But I reflect on the potential of a system that isn’t there when I’m not using it, and that I find very appealing.


If you’re looking for a rule, it’s generally accepted that you should spend about 80% of your time exploiting the knowledge you already have and about 20% exploring new things and looking for a better mousetrap, so to speak.


What’s most likely to distract us on any given day are the things we have a good reason for doing but not a great reason for doing.


天下平台游戏的设计才能有一石,超级马里奥独得八斗,银河战士得一斗,天下共分一斗。


Super Mario Odyssey is a garden of many short paths that don’t go anywhere.


Super Mario Odyssey is a game of many wonderful little ideas and no big one. Nintendo is famous for polishing the small details, but nobody seems to be thinking much, yet, about what those details could add up to.


You begin to believe the purpose of the whole endeavor is not to complete anything. It’s to get lost. To forget about what you’re supposed to be doing and for a few sweet hours do what you want.


The urge to return to old successes is powerful. But the things we make can become the tombs we bury ourselves in.


That’s the fear of obsolescence. And that fear makes us rigid. And rigidity is the enemy of invention. While there is a world where they changed Zelda and eliminated or added something that upset the alchemical balance of the series, I’m happy to report we don’t live in it.


I feel compelled to applaud the people on the Breath of the Wild team not just for their vision, but the courage they had to mess with a time-honored formula. It’s easy to change for the sake of change. It’s really hard to do it right.


The victory of Breath of the Wild is multifaceted. You can see it in its nuanced art direction. You can hear it in the meticulous sound design. You can feel it in its tightly tuned systems. But what makes it a masterpiece is that it’s a link to our past, but not a repeat of it.


Programmers are procrastinators. Get in, get some coffee, check the mailbox, read the RSS feeds, read the news, check out latest articles on techie websites, browse through political discussions on the designated sections of the programming forums. Rinse and repeat to make sure nothing is missed. Go to lunch. Come back, stare at the IDE for a few minutes. Check the mailbox. Get some coffee. Before you know it, the day is over.


These articles are hard to get through and take some time, so they start piling up. Before you know it, you have a list of links and a folder full of PDF files and you wish you had a year in a small hut in the middle of the forest with nobody around for miles so you could catch up.


Is 20 (or 50) hours too long to spend on a talk? Well, suppose you have an audience of 500 people. A 30-minute talk will consume 30*500 = 15,000 person-minutes, which is 250 person-hours. Spending 20 of your hours to optimize 250 of other peoples' hours is a good trade-off.


The “Bourne Again shell”, aka bash, is not standardized. Its grammar, features, and behavior aren’t formally written up anywhere, and only one implementation of bash exists. Without a standard, bash is defined by its implementation. POSIX shell, on the other hand, has many competing implementations on many different operating systems - all of which are compatible with each other because they conform to the standard.


The POSIX standard only defines the getopt function - not the proprietary GNU getopt_long function that’s used to interpret long options. As a result, no long flags are standardized.


Success is determined by a zero exit-status or return value, anything else is failure. This makes sense: there may be many ways to fail but there should be exactly one way to succeed.


Makefiles should be dead simple when the project is small, and grow in a predictable, clean fashion alongside the project.


I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do. ― Robert A. Heinlein


当维吾尔人购买厨刀时,他们的身份证数据会以二维码的形式被刻在刀刃上。


A cognitive process called Proprioception lets you know where your body parts are without needing to look at them. If you shut your eyes, it’s pretty easy to tell where your hands and feel are, right?


Combining visual inputs, vestibular inputs and cognitive processes like proprioception tell us everything we need to know about where we are in the world.


In a nutshell, your inner ear contains a chamber full of fluid with small hairs called cilia affixed to the inside wall. When your body moves the liquid sloshes around and stimulates the cilia, and their motion tells your brain what is happening to your body.


Haskell allows any type to be an instance of any type class as long as the types check out.


Hard documentation is where you describe every argument to a function and its effects. It is like a reference work (think of man pages). Soft documentation are tutorials and examples and more descriptive text.


You’ll need to remember only 3 autovar types: $@ = target $< = the 1st prereq $^ == all prereqs


In Haskell’s case, the Big Idea was purely functional lazy evaluation (or, if you want to be pedantic, call it “non-strict” instead of lazy). In C++’s case, the Big Idea was high level object orientation without loss of performance compared to C.


For minor tasks (converting between two file formats, for example), I will not use Haskell; I’ll do it Python: It has a better REPL environment, no need to set up a cabal file, it is easier to express simple loops, &c. The easy things are often a bit harder to do in Haskell.


If it compiles, it’s probably correct.


But I’m also very skeptical, and was surprised to find that’s also a philosophy. Meaning: for almost anything on this page, the opposite may also be true. I don’t trust what I tell myself. It’s not a lie — it’s my truth at the time. But an opposite point of view can replace it when I shift my perspective. (I sometimes do this intentionally: do the opposite of my beliefs, just for a different perspective.)


1993: lived alone on the Oregon coast for 7 months, writing and recording music full-time, in a town with a population of 2


My original mission was to live all around the world, everywhere for 6-12 months each, for the next 40 years. I wanted to get embedded into each place until it felt like home, then move and do it again.


I’m very stereotypical American. Well, west-coast American. Meaning: very individualist, live-to-work, nomadic with weak family ties, averse to traditions, my meals usually last just a few minutes, quick to open up emotionally, seeking new ideas and people, always smiling and finding the bright side


I hate waste. I don’t like the feeling of having more than I need. It feels like clutter.


I don’t use any apps on my phone, for this same reason. I don’t want to depend on apps for productivity. Actually I tend to avoid my phone, in general. I just use it for calling friends, or for GPS. No email. No social media. It sits in airplane mode much of the time, then I completely power it off an hour before bed, and turn it back on after I’m done writing in the morning.


I’m very attached to my kid, but I don’t expect him to be attached to me. I don’t want him to feel more tied to some people than others. I hope he ventures out into the world, makes new bonds, and feels no obligation to me. He doesn’t owe me anything. His life is his own. He didn’t ask to be born, and has no debts.


I’m deliberate. I don’t believe in the “I can’t help the way I am” approach to life. Only dead fish go with the flow. I change who I am to get what I want, instead of the other way around.


I want him to have a wide range of inputs into his senses.


For the big Disney/Pixar blockbusters, we watch the Portuguese, French, or Chinese version.


The less you customize the less you rely on, and the easier it becomes to work on whatever $RANDOMSYSTEM you end up on.


Printing a string to the terminal doesn't really have any kind of meaningful return value, so a dummy value of () is used.


Notice that we didn't bind the last putStrLn to anything. That's because in a do block, the last action cannot be bound to a name.


We say that a Θ( 1 ) algorithm is a constant-time algorithm, Θ( n ) is linear, Θ( n2 ) is quadratic and Θ( log( n ) ) is logarithmic


But a program that is O( n2 ) may not be Θ( n2 ). For example, any program that is Θ( n ) is also O( n2 ) in addition to being O( n ).


Because the O-complexity of an algorithm gives an upper bound for the actual complexity of an algorithm, while Θ gives the actual complexity of an algorithm, we sometimes say that the Θ gives us a tight bound.


So Ω gives us a lower bound for the complexity of our algorithm. Similarly to ο, we can write ω if we know that our bound isn't tight. For example, a Θ( n3 ) algorithm is ο( n4 ) and ω( n2 ). Ω( n ) is pronounced "big omega of n", while ω( n ) is pronounced "small omega of n".


The reason we use O and Ω instead of Θ even though O and Ω can also give tight bounds is that we may not be able to tell if a bound we've found is tight, or we may just not want to go through the process of scrutinizing it so much.


An all-powerful abstraction is a meaningless one (you’ve just got a new word for “thing”), while a tightly constrained abstraction could only be a few things.


That sweet, sweet fusion of wonder and fear, irresistible attraction and soul-numbing dread known as awe.


Someday soon, perhaps even in our lifetime, a game design will appear that will flash across our culture like lightning. It will be easy to recognize. It will be generous, giddy with exuberant inventiveness. Scholars will pick it apart for decades, perhaps centuries. It will be something wonderful. Something terrifying. Something awe-full.


The mean negative log-likelihood converges to a non-random function, and that non-random function takes its minimum at the correct answer to our question.


The work of science is to substitute facts for appearances, and demonstrations for impressions.


The zero-overhead principle is a guiding principle for the design of C++. It states that: What you don’t use, you don’t pay for (in time or space) and further: What you do use, you couldn’t hand code any better.


The S in IoT stands for Security.


游戏很大程度上是自己把自己写好的。


微信是商业逻辑下的 GFW。GFW 是行政逻辑下的微信。


The goals of PCA are: (1) minimize redundancy in our data set and (2) preserve maximal variance within the data.


My days consisted of walking around downtown, keeping a charge on my phone, calling people looking for work and reading tutorials that I couldn’t really put into practice. My limited time at the library was spent trying to write code in a browser because I could not download the editor that I preferred. Yes, I also tried to write code on my phone. The projects I started never went anywhere and I never received any work.


First do it, then do it right, then do it better.


Fail fast, learn soon.


Pareto's law states that 80% of the results come from 20% of features (effort) of your application.


所谓美式咖啡,事实上就是浓缩咖啡兑水;拿铁即意大利语“牛奶”,意为浓缩咖啡加牛奶;卡布奇诺是浓缩咖啡加牛奶和奶沫;摩卡是牛奶咖啡加巧克力;玛奇朵则是浓缩咖啡加奶沫,若称焦糖玛奇朵,则往往是牛奶咖啡加入焦糖糖浆,再盖以奶沫。


For several theoretical reasons, the most commonly used distribution in modeling real-world unimodal data is the Gaussian distribution.


软件开发算不算是真正的知识?如果它是一种真正的知识,那么理论上,我们学到的东西大部分应该不会过时,就好像微积分不会过时一样。可是实际上,我们都知道,软件开发技能有时效性,十年前学习的编程知识,十年后几乎肯定不能用于生产。那样的话,软件开发就不能算真正的知识,只是一种实施的细节。


A man is a success if he gets up in the morning and goes to bed at night, and in between does what he wants to do.


The claim isn’t that technical debt doesn’t matter. It matters. The claim here is merely that a passion for good code can cloud our judgment — via the affect heuristic — about the importance of paying down technical debt relative to other goals.


The claim here is merely that a passion for good code can cloud our judgment — via the affect heuristic — about the importance of paying down technical debt relative to other goals.


Good engineering is maybe 20 percent of a project’s success. Bad engineering will certainly sink projects, but modest engineering can enable project success as long as the other 80 percent lines up right…


Observers have noted that many of these new devices are in their “awkward adolescence.” That is because they are in their gestation phase. Like PCs in the 70s, the internet in the 80s, and smartphones in the early 2000s, we are seeing pieces of a future that isn’t quite here. But the future is coming: markets go up and down, and excitement ebbs and flows, but computing technology marches steadily forward.


金钱最有价值的用途就是购买时间。


最初并没有学校,有的只是一棵树。有人在树下开始说话了,这个人也许是一个村中的长老,在跟年轻人讲他从先辈那儿听来的故事;也许是一个先知在橄榄枝下面悟道;也许他像释迦牟尼样在菩提树下悟道。总之世界最早的学校是一棵树,那时候没有围墙,那时候说话的人不知道自己是老师,来听的人一开始也没意识到自己是学生,于是,人类的知识开始了。


“拆书”本质上是通过包装成知识付费的反智主义,以牺牲出版社为代价去推销所谓的录音+拆书稿。


为了更好地贩卖产品,知识付费需要在使用过程里拉低用户的智商,调用用户的感性情绪,给大脑来一次爽感按摩。但是,得到宣称要实现的目标,却是提高用户的智商,压制用户的感性情绪。也就是说,你宣称要培养的人,一定会识别你的“套路”,而不再付费。而持续付费的,要么是真爱,要么是没学懂。


经过18个月的调查研究后,北京大学和斯坦福大学两名经济学家今年得出了结论,中国大学生对于获取未经审查的政治敏感信息漠不关心。他们给北京两所大学的近1000名学生提供了能够绕过审查的免费工具,但发现近半数学生并没有使用它。在那些使用了的学生中,几乎没人花时间浏览遭到屏蔽的外国新闻网站。


“有太多的工作是那种人们感到他们所做的是相对无意义的,”沃兹涅夫斯基说。“即使是待遇优厚的职位,或者你以为员工会有一种意义感的工作,其实人们感到他们在做的根本不重要。”


机器学习可以被看成是“在连续空间中的近似的逻辑编程”,而逻辑编程可以被看成是“在离散空间中的精确的机器学习”。


年轻时就必须明确,你的工作目标不完全是高收入,更重要的是必须积累资产。


自信很重要。我认识的最成功的人,几乎都自信到妄想的地步。这是因为如果你不相信自己,就很难产生跟别人不一样的想法,而逆向的想法恰恰是创造大多数成功的地方。


每个人的面目就跟机器人一样,除了穿了西装跟文革不一样,其它都太熟悉了,太像了,做噩梦一样。


资本所鼓舞的力量,从当初一个小小的东西、撑开一个新空间开始,现在已经变成大主流了,但它却一点不强悍。专制体制对它掌控自如,它也低眉顺眼,有时甚至成了共谋。奥威尔和赫胥黎结为一体,老大哥和美丽新世界同在。最糟的可能性结合在一起了。


中国正在变成一个高工资的低增长经济体。


Second-order thinking is more deliberate. It is thinking in terms of interactions and time, understanding that despite our intentions our interventions often cause harm.


We’re surrounded by so much information that is of immediate interest to us that we feel overwhelmed by the never-ending pressure of trying to keep up with it all.


What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.


We’re afraid of silence, afraid to be alone with our thoughts. That’s why we pull out our phones when we’re waiting in line at a coffee shop or the grocery store. We’re afraid to ask ourselves deep and meaningful questions. We’re afraid to be bored. We’re so afraid that to avoid it, we’ll literally drive ourselves crazy consuming pointless information.


At present, three narratives are competing to be the way we understand deep learning. There’s the neuroscience narrative, drawing analogies to biology. There’s the representations narrative, centered on transformations of data and the manifold hypothesis. Finally, there’s a probabilistic narrative, which interprets neural networks as finding latent variables. These narratives aren’t mutually exclusive, but they do present very different ways of thinking about deep learning.


Forward-mode differentiation tracks how one input affects every node. Reverse-mode differentiation tracks how every node affects one output.


Each layer stretches and squishes space, but it never cuts, breaks, or folds it. Intuitively, we can see that it preserves topological properties. For example, a set will be connected afterwards if it was before (and vice versa).


17年的发展让这个课程体系逐渐成熟。现在所有的游戏相关研究都被归入“媒体、技术与文化”学院,又被分为5个方向:社会与文化、音乐与创意实践、叙事艺术、电子游戏和人机交互。根据具体学科不同,学生们毕业拿到的可能是科学学位,也可能是文学艺术学位。


To be sure, China’s motivation was not necessarily protectionism, at least in the economic sense: what mattered most to the country’s ruling Communist Party was control of the flow of information.


This is the true war when it comes to technology: censorship versus openness, control versus creativity, and centralization versus competition. These are, of course, connected: China’s censorship is about control facilitated by centralization. That, though, should not only give Western tech companies and investors pause about China generally, but should also led to serious introspection about the appropriate policies towards our own tech industry. Openness, creativity, and competition are just as related as their counterparts, and infringement on any one of them should be taken as a threat to all three.


Idempotent scripts can be called multiple times and each time it’s called, it will have the same effects on the system. This means, a second call will exit with the same result and won’t have any side effects.


"What they find disturbing is that many Chinese people are conditioned to see speaking the truth as trouble-making, and to see journalism as synonymous with government propaganda. The result is a kind of dissociation from truth. A saying popular among young people online goes, “I’m just one of the melon-eating masses.” It means that a person is only a passive onlooker, with neither the means nor the interest to know what’s truly going on."


"It means that if we write things that are critical of China, or if we’re singing the praises of America, we will be less popular with our readers."


"一旦艺术家创造了某种东西,它便不再属于这个艺术家:它属于世界。"


"毫无疑问,鬼畜是一种亚文化。依据伯明翰学派的说法,亚文化的形成是为了达到反抗的目的。鬼畜的主要力量也集中于消解严肃话题和解构权威。"


"今天的城市不缺少钢筋森林,不缺少高墙与铁门的阻隔,缺的是日常生活的亲密关系,一个个小的共同体,人们比过去更陌生于自己的邻居。"


"一座文明的城市,不只是健全者和成功者的城市,它具有包容之心,具有对劳动者基本的慈悲。"


"我们年轻的时候根本没有什么娱乐方式,连电视都没普及。现在的年轻人既是流行文化的参与者和生产者也是消费者。"


"上帝请赐予我平静,去接受不能改变的东西,赐予我勇气,去改变可以改变的,赐予我智慧,去分辨这两者的区别。"


"“孤独”和“无聊”是不太一样的。我理解的孤独是非常个体性的,你自己有一套挺复杂的想法或者感受,但是知者寥寥。现在,我们的流行语和音乐能够产生共鸣的东西很多,我们并不是多么与众不同,而是太雷同了,所以谈不上孤独。现在好多孩子的心情显得迷惑,但有的时候只是无聊,就用非常简单的娱乐来打发时间,但之后仍然无聊。"


"信息茧房给在困惑时代的人提供了一种虚假的解决。这是算法造成的,它把你喜欢的同类的东西喂送给你,让人有一定的稳定性,但这是以世界的部落化为代价的。同类相聚,然后你会发现同类之外的很多人完全不可理喻,跨越房间之间的深度交流就变得越来越稀缺。"


"现代社会的一个大问题是,我们感受的世界远远大于我们实际生活的世界——因为我们的感受多少受制于无远弗届的媒体。很多时候是媒介在选择和决定我们看到什么听到什么以及感受到什么。就这样,我们在感受的世界里随波逐流,根本忘记了现实世界究竟如何。"


"当我们要描述一个现代3D游戏的基础实现水平时,常常会用到一个名为“3C”的概念:这个概念包括3个由C开头的单词,也就是角色动画(Character Animation),镜头控制(Camera)和玩家操作(Control)。3C这个层次的设计,一般被认为是游戏性设计(Gameplay Design)中最重要的模块:它比引擎、渲染、组件这些“基础”层的东西要高,但又不像系统、关卡、数值这些“设计”层的东西那样能被玩家直观地感知到。"


"集体是没有良心的;但是,由良心之辈组成的集体是具有良心的集体。"


"Oppression in China is real and effective. But in order to live everyday life, most people living in China find it necessary to turn a blind eye until it affects them directly."


"他不是没考虑过劳动仲裁,那是在他没领到工资的第21个月,但他不知道仲裁需要合同,而这份14年的工作从来都没有劳动合同。"


"他们没有意识和能力为自己发声,争取权利。他们没有学历,不会运用媒体,只会忍受。访谈中他们很少抱怨累,只会说“哪有活不累呢”;身体坏了,他们也觉得正常,“一辈子干活,怎么可能还有好身体呢”。"


"第一代农民工的遭遇与城市发展息息相关,但他们总是处在被动之中。城市需要了,就吸纳他们,不需要了,就清退他们。他们在自己的青壮年时期,始终无法连续、稳定地工作,一直在城乡间来回摇摆。"


"幾十年來,中國第一次有了一個有意識地繼承毛澤東遺產的領袖。"


"Every time we go through a wave of automation, whole classes of jobs go away, but new classes of jobs get created. There is frictional pain and dislocation in that process, and sometimes the new jobs go to different people in different places, but over time the total number of jobs doesn’t go down, and we have all become more prosperous."


Edited by Isaac Gu on 2020-04-19 Sun 10:45